Raiding Party

End of each Round:  Determine the closet figures in line of sight of each raider. Each of these figures suffer 2✥. Then, the player with initiative either moves each raider up to 3 spaces or deploys 1 raider to the Camp. Raiders can be attacked (Health: 5, Defense: 1 black die).

When a figure defeats a raider, its player gains 4 VPs.