Reward Cards (Imperial)

Overview
"He's worth a lot to me, alive."

Core Set

 * Special Operations (Impounded)
 * Old Wounds (Wanted)
 * Imperial Industry (Means of Production)
 * Supply Deficit (Breaking Point)

Twin Shadows

 * Bounty (Fire in the Sky)
 * Surveillance Operatives (Infiltrated)

Wave III

 * Mercenary Ties (Back-Room Bargains)
 * 501st Training (Bunker Buster)

Wave IV

 * Tusken Weaponry (Into the Wastes)

Wave VI

 * Tactical Advance (Into the Unknown)

Jabba's Realm

 * Bred for War (Perilous Hunt)

Wave IX

 * Mechanical Salvage (Salvage Operatives)

Heart of the Empire

 * Explosives Clearance (?)
 * Mercenary Aid (?)
 * Power of the Shard (?)
 * Tracked Movements (?)
 * Vader's Legion (?)

Reward Cards from Threat Missions
Return to Hoth introduces a new type of mission: Threat Missions. These missions have two rewards: a Bane which the Imperial player may use until the Rebels address that mission, and a Boon which is rewarded to the Rebel players after completing that mission.

Return to Hoth

 * Supply Disruption  (Escape from Cloud City)
 * Weary from Toil  (Survival of the Fittest)
 * Distractions  (The Hard Way)
 * Constant Advantage  (Scouring of the Homestead)