Imperial Class

Overview
Much like the Rebel heroes in the campaign, the Imperial player will earn experience points that can be used to earn new abilities, unit attachments, and skills for his army. During the setup for a campaign the Imperial player will choose an Imperial class that he will use for the remainder of the campaign. Experience points may be spent during the Imperial upgrade phase in between missions, after the Rebel upgrade phase has concluded. Most campaign missions will award the Imperial player with at least 1 exp. point at the conclusion of the mission, though certain missions may award more for specific outcomes. Experience cards range from upgrades to specific units, to upgrades to the Imperial army as a whole, to new abilities that can be played during missions.

Core Set

 * Military Might
 * Technological Superiority
 * Subversive Tactics

Twin Shadows

 * Inspiring Leadership

Return to Hoth

 * Precision Training
 * Armored Onslaught

The Bespin Gambit

 * Imperial Black Ops

Jabba's Realm

 * Hutt Mercenaries
 * Nemeses

Heart of the Empire

 * Power of the Dark Side
 * Reactive Defenses