Infiltration

A figure can retrieve a sonic resonator. A figure can carry only 1 sonic resonator. A figure can attack a sonic resonator that is not being carried (Health: 6, Defense: None). When a sonic resonator is destroyed, each figure in and adjacent to its space suffers 3 [STRAIN].

End of each Round:  If a figure carrying a sonic resonator is in a hostile deployment zone, discard that sonic resonator. That figure’s player gains 1- VPs.