Prison Break

Star of each Round:  Each figure adjacent to an energy cell suffers 2[Damage].

End of each Round:  Each player who controls 1 or more energy cells discards them and gains 10 VPs per energy cell discarded. Then, the player with initiative rolls a blue die and places an energy cell on an emergence point matching the accuracy result (see map diagram). If the accuracy result matches more than 1 emergence point, he chooses one of the matching emergence points in which to place it.