Reprogrammed

Setup:  One player claims a Rebel mission token and the other player claims an Imperial mission token.

The door is locked (Health: 10, Defense: 1[Block] ).

A figure can retrieve a remote. When it does, its player replaces that remote with a mission token matching the mission token in his play area.,  These remotes are reprogrammed.

End of each Round:  Each player scores 2 VPs for each of his reprogrammed remotes on the board.