Armored Onslaught

Cards contained in set:
 * Explosive Munitions (Starter)
 * Exhaust this card when an Imperial figure declares a [Ranged] attack.
 * You may replace 1 die in the attack pool with 1 red die and the attack gains Blast 1[Damage].
 * Armor Corps (1 XP)
 * While defending, Imperial Troopers adjacent to a friendly Droid, Heavy Weapon, or Vehicle may reroll 1 defense die.
 * Automated Repairs  (1 XP)
 * Attachment: Heavy Weapon, Droid, or Vehicle only
 * Surge: Exhaust this card to recover 2 (damage).
 * Action: Exhaust this card to recover 1 (damage).
 * Explosive Entry (2 XP)
 * Exhaust this card when you deploy a figure to roll 1 green die. Each Rebel figure adjacent to that figure suffers (damage) equal to the (damage) results and becomes Weakened.
 * Heavy Firepower  (2 XP)
 * Exhaust this card when an Imperial figure declares a (ranged) attack. You may remove 1 red die from the attack pool to apply +3 (damage) to the attack results.
 * Mortar (3 XP)
 * Exhaust this card during an Imperial figure's activation. That figure gains: "Action: Choose a space within 3 spaces and roll 1 red die. Each figure and object on or adjacent to that space suffers (damage) equal to the (damage) results.
 * Reactive Armor  (3 XP)
 * Attachment: Droid or Vehicle only
 * +2 Health
 * While defending, if you roll an (evade) result on a black die, apply +2 (blocks) to the defense results.
 * Power to Shields (4 XP)
 * Exhaust this card while an Imperial figure is defending and choose 1 of the following keywords: Pierce, Blast, Cleave, or any Condition keyword. During this attack, the chosen keyword has no effect. Then, you may pay 1 (Threat) to ready this card.
 * Rapid Dominance  (4 XP)
 * 2 Threat: Exhaust this card during a Heavy Weapon or Vehicle figure's activation. That figure may perform an additional action.
 * 3 Threat: Deplete this card to ready 1 Heavy Weapon or Vehicle Deployment card.